Menu

Writer's Grove: November 2013

Firefly: The Game is SHINY!

November 25, 2013

IMG_1281So there I was, browsing through a Barnes & Noble, and the most gorram shiny thing I’ve ever seen in the ‘Verse slapped me and said hello: The Firefly board game/roleplaying hootenanny! I bought it and said to myself I WILL CALL MY FRIENDS AND LURE THEM TO MY LAIR WITH PIZZA AND BEER AND THEN FORCE THEM TO HAVE TOO MUCH DAMN FUN. I am diabolical that way.

Okay, first thing you should know up front: The box says playtime is two hours. HA! No. Maybe on a second or third try once you get used to it, but not with four people all trying to grasp the rules as they go. There’s a learning curve here, but it’s a pleasant one. Also, we were constantly distracted by the Arizona Cardinals kicking the shit out of the Indianapolis Colts. (The Cardinals haven’t been that dominant since the days of Kurt Warner, so it was a different kind of shiny for long-suffering fans like us.) My advice is to allow plenty of time for the first play-through. You should probably stock up on provisions like Guinness and cider for Snakebites and practice your Mandarin swearing, and then have fun!

Players get to captain one of four Firefly-class ships (including Serenity) and then you build your crew by burning through the ‘Verse and hiring them on at one of five different locations: Persephone, Regina, Silverhold, Osiris, and the Space Bazaar at Red Sun. As you build your crew you can also take on jobs from five different contacts: Patience, Badger, Amnon Duul, Harken (the Alliance douche) and Niska. Some jobs are legal transports and are great to begin with, but they pay less, and as you take on more crew and have to give them a cut of every job, you’ll want to move on to the jobs that are a bit more dodgy but pay much better. Pretty much anything by Niska is going to pay well, but it’s almost always illegal and often immoral and quite dangerous. FUN, in other words, for people who like to take risks.

Tip: You’ll need a pretty decent-sized playing area because the board is big and you have lots of cards and goodies to scoot around. Here’s what the initial setup looks like:

IMG_1282

Yeah, it’s a lot. But it’s a fun lot. You get to worry about fuel and parts and gear and stashes for your contraband and fugitives and YAY IT HAS EVERYTHING FROM THE SHOW. See the player spot on the lower left? That’s me. I got the Yun Qi and I have the dinosaur on my dashboard, indicating I’m the active player.  Travis the Barbarian got to play Serenity to my right, and across from us are the ships of Pilot John and Mathemancer Alan. On the left of the board you see cards representing the ports where you can buy crew, supplies and gear, and on the right you have contacts and the bank, as well as these things called MISBEHAVE cards. More on those soon.

To build a crew, you need to find a range of skills if you want to complete the game goals and win. The broad skills you need are fightin’, mechanics, and negotiation. If you have all fighters, you’ll have a tough time dealing with mechanical troubles like ship breakdowns. Without negotiation skills, some jobs pay half as well—but with them, they could potentially pay twice as well. My crew was strong on mechanics and negotiation—I got Kaylee and Inara! Mechanics are the blue wrench icon, Negotiation is represented by the Chinese kanji in the green bubble, and Fighting is the yellow pistol on a red square:

IMG_1287

Your leader, of course, will have skills of his/her own. You get to choose your leader (yes, Malcolm is available) and each one comes with certain benefits. I picked Monty, Smuggler Extraordinaire. Every time I completed a smuggling job I got an extra $500. This next picture shows Monty and my Firefly ship board, including my cargo hold, stash, and upgrades. You also see my drive core and ship upgrade slots, and to the left you see my current active job, a DUNG RUN! I was amused by that. Nothing like traveling across the ‘Verse for a giant pile of shit and getting paid $1500 for it.

IMG_1285

SO FUN. You’ll notice that Monty has two Fightin’ skill points, and Jesse, my pilot from the previous picture, had one. The good news is that you can upgrade your weak spots with gear. I bought a FRICKIN’ LASER at Silverhold and gave it to Jesse, who had the requisite mechanics skill to wield it, and that gave me three extra Fightin’ points:

IMG_1286

You need those skills to pass tests that require them. You roll a single dice and add the number of skill points to your roll to see if you passed. Also, in terms of occupations, you simply must have a pilot and a mechanic, or else when you run into the Reavers (and you WILL run into them at some point) some of your crew is gonna git et. Lots of high-paying jobs and often the game-winning goals require you to “Misbehave” and pass several skill tests. If you don’t pass them, the consequences vary. Sometimes you simply botch the attempt and you can try again next turn. Sometimes a Warrant is issued for your arrest by the Alliance. Sometimes you get crew members killed! The Misbehave deck is a whole lot of tension, basically. Here’s Pilot John and Mathemancer Alan checking to see if John passes one of FOUR Misbehavin’ tests he needs to complete a $6000 job for Niska:

IMG_1288

Here’s a hot tip: Pray you can recruit River Tam to your crew, because there are a couple of cards in the Misbehave deck you cannot get past without her. We learned this the hard way because no one in our game drew her, and since we were all misbehaving quite a bit we kept running into those cards, which in one case requires you to reshuffle the deck and maybe run into them again. Check out this one, a Reaver Raid:

IMG_1289

See that? If you have a TRANSPORT card, you can get away with one dead crew member and botch the attempt of the job/goal you’re trying to complete. If you have a high mechanics skill, you can roll and somehow score $1000 but the attempt is STILL botched, and you might wind up getting your entire crew killed. Only River gets you past it. Without River Tam, you botch your attempt no matter what and maybe lose crew. Some situations are just insurmountable without her—she’s the ace in the hole. That’s not to say you can’t win without her—far from it!

So anyway, I was kicking a bit of ass for awhile. There are six different story cards you can play through and you have to complete the goals on your story card to win the game. We were playing The King of All Londinium story. I’d completed the first two goals and was on my way to complete the third one when Travis the Barbarian got the opportunity to sic the Reavers on me and he took it. I got one shot at completing the third goal and ran into that Misbehave card that required me to have River Tam. Then I had to evade the Reavers and wait another two turns before I could get back there and try again. I did try again—and failed again due to a different insurmountable problem—I really didn’t have everything I needed to pass some of those tests. Had to evade the Reavers once more and wait. While I was evading and waiting, Mathemancer Alan caught up, snuck in past the Reavers, and won the game before I could.

There are mechanics in the game that allow you to sic both the Alliance and Reavers on people and I think that’s awesome. In the opening of the game everybody’s doing their own individual jobs and accumulating skills, gear and cash to complete jobs. Once you start on working the goals, however, it’s freakin’ cutthroat and hilarious.

Firefly: The Game is shiny indeed. All the character cards are from the show and you’ll recognize gear like Jayne’s favorite gun, Vera, and a particularly funny bit is that you can hire either Saffron, Bridget, or Yolanda on your crew, but only one can be in play at a time. If you hire Saffron, for example, and then someone else hires Yolanda afterward, you have to remove Saffron from the game.

I’m skipping plenty of details here, of course, but in general we all found this to be a very good time. You get to decide what kind of jobs you want to take on, how illegal and immoral you want to be (if at all), and enjoy geeking out in the ‘Verse with your fellow Browncoats. Like I said, I found this at a B&N, but I’m sure you can find it at your local game store too or certainly online. Happy gaming!

Holiday Goodies

November 23, 2013

This post is business up front, party in the back, just like your favorite mullet.

In case you feel like givin’ the gift of Atticus n’ Oberon this holiday season, there are a couple of different ways to get signed editions if you want:

For people in the east valley of Arizona, the Barnes & Noble stores at San Tan Village and at Dana Park have signed copies available. So does the Poisoned Pen in Scottsdale.

For everyone else in the whole world: You can order signed, personalized copies of any or all of the books through The Poisoned Pen. The sooner you order, the greater the chance you’ll have ’em in time for your family hootenanny. The Poisoned Pen ships internationally too in case you’re outside the USA. You can call them toll-free at 1-888-560-9919 or order online here. Be sure to let them know if you want it personalized; otherwise it will arrive with just the signature. If you go to the online store and it says signed copies are “not in stock” don’t worry—they restock fast and will call me in to get ’em signed for you.

Star Wars news: I’m still writing that book. :) If, somehow, you missed that tidbit, it’s a Luke Skywalker adventure set betwixt Star Wars and The Empire Strikes Back. I don’t have a title or release date yet.

Iron Druid news: Book 7, Shattered, will be out June 17. Should have cover art for you soonish. Before that release, I believe I’ll be able to release the short story “The Chapel Perilous” all by itself on eBook platforms for the gigantic sum of ninety-nine cents. (Currently it’s available only in the Unfettered anthology.) I’m hazarding a guess that it will be up and clickable sometime in late January or February with original cover art by Galen Dara, and hell yes I’m geeking out about that.

Epic Fantasy news: I have my outline finished and soon my editor and I will huddle up and discuss it over absinthe and clove cigarettes. Which is totally true except for the absinthe and clove cigarettes. Well, damn—I don’t know. Maybe she’ll surprise me and bring some.

Shiny New Idea news: I’m also squeezing in time to work on a shiny new urban fantasy idea. No clue when or even if it will see print because it’s quite new and I haven’t fleshed it out completely yet. But if it works out I will say REMEMBER THAT SHINY NEW IDEA THAT ONE TIME? HERE IT IS.

The problem for many authors is never HOW DO YOU COME UP WITH IDEAS it’s OH CRAP, HOW DO I STOP GETTING IDEAS?

Happy Thanksgiving! I’ll definitely be giving thanks for my spiffy readers. Peace n’ stuffing to you and your family.

Appearances and A NEW THING

November 8, 2013

Couple o’ quick announcements and something squeetastic for me:

1) I’ll be having a signing shindig thingie at the San Tan Barnes & Noble in AZ on November 22 at 6 pm. Apparently they are doing some kind of pre-holiday hootenanny there and they asked me to come on in, so I said heck, why not. Come say hi. They’ll have discounts on everything but you’re also welcome to bring in stuff you already have if you like. You’ll also get a signed Oberon bookmark and make my mom happy. :)

2) I’m going to C2E2 in Chicago April 25-27, so if you’re in the Chicago-ish area I’d love to see you if you can make it. I’ll be doing both panels and signings there, and I’ll have details when we get closer, but I should mention two things: A) This is my first trip to Chicago and B) I don’t know when I’ll be back. Since I’m going in April you shouldn’t count on me coming back through for my tour in June. In other words, please try to catch me while I’m there! I obviously don’t get out that way often.

squeeAND NOW FOR SQUEE. I’ve been working on Iron Druid stuff pretty much nonstop since 2008. More recently, it’s been Star Wars nonstop. But right now, due to an odd conflation of events, I’m basically waiting to hear back from people in New York before I can work on any more Iron Druid or Star Wars. And they can’t possibly get back to me until Tuesday at the earliest. THAT MEANS I CAN WRITE SOMETHING DIFFERENT AND COMPLETELY BATSHIT FOR FOUR WHOLE DAYS…maybe moaar! And I’m doing it. I don’t know if this will ever see print but I’m enjoying myself and giggling quite a bit so that’s a good sign. I already have 7K written and plan to add to that and fully flesh out an outline for the rest, see if I can get it into proposal shape. Heck, you never know, this might go somewhere.

Sorry I can’t tell you much more than that. Gotta be all sekrit until I can figure out if this will work. Anyway, having fun and I hope you are too. Hope you have a great long weekend, and cheers to all the Veterans out there. Please know that I value your service every day.

On Druids and more

November 2, 2013

discoveryDudes. I’ve just received this book by Graham Robb called The Discovery of Middle Earth. It’s already blowing my mind and I’m just 22 pages into it. I should probably say up front it has nothing to do with Tolkien. What he appears to have done is discovered that the Druids knew some serious math two thousand years ago, and the Romans kind of wiped all that knowledge out along with the Druids, and the evidence is only able to be seen now with the aid of satellite imagery and mapping software. It’s a nonfiction book, not my normal fare, but it has Druids and maps in it so I am ON BOARD.

I’m curious, of course, to see if there are any revelations inside that will directly contradict something in my series, but also hopeful that I can incorporate some of it into the last couple of books. He’s combining what he’s found in the modern day—archaeology and aerial images—with historical accounts and putting together a stunning new look at the old world.

So far he’s been talking about the Heraklean Way, this road that spanned Spain and France and into the Alps, and showing that Hannibal probably used it. I remember my high school history teacher talking about what an ungodly feat it was for Hannibal to cross the Pyrenees and all that, but dude, it’s easier if there was a road there already made by the Druids and traveled for a few generations before he brought his elephants to Iberia.

So yeah, if you’re into history—especially the Celts—and want to read something awesome, I recommend it. It just came out. Get in on the ground floor here. :)

Other revelations: I’m not terribly fast when I write. More of a tortoise than a hare, just kinda keep going. But I didn’t realize how distracting the Internet was until I turned that sucker off. I mean, I knew it was a distraction, sure, but wasn’t able to nail down precisely how badly it was harming my productivity until this week. I bought a program called Mac Freedom; it basically restricts access to the Internet for however long you tell it, so you can get some work done. I’ve tried it a few times now and each time I do I get lots more done than normal.

Numbers: Every so often I would  do these 1K1HR thingies with other authors—that’s one thousand words in one hour. See, we all get distracted easily HEY IS THAT A SQUIRREL and we know it, so we try to encourage each other by saying DUDES ONE HOUR OF AWESOME PRODUCTIVITY. GO. Except it doesn’t always work out so well for me. I’d get 400-600 done, which wasn’t bad, but making 1,000 seemed like an unrealistic goal. Well, I finally did it today. 1,005 words in an hour. I had the Internet shut down and some awesome instrumental metal playing by Scale the Summit. So I’m going to go do that again. If you’re participating in NaNoWriMo (National Novel Writing Month) or, as Chuck Wendig says, NaWriEvMoMoFo (National Write Every Month, Motherfucker), you might want to try some kinda software that shuts the shiny siren song of the Internet off for a while. Works for me, anyway. :) Going to get back to it!

Author of The Iron Druid Chronicles, Ink & Sigil, the Seven Kennings trilogy, and co‑author of the Tales of Pell

© Kevin Hearne. All Rights Reserved.

Shenanigans: Instagram Mastodon