In the seventh book in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan and his apprentice Granuaile, take on an ancient plague-summoning demon and confront a rebellion of the Fae in Tír na nÓg.
Atticus’s apprentice Granuaile is at last a full Druid herself. What’s more, Atticus has defrosted an archdruid long ago frozen in time, a father figure (of sorts) who now goes by the modern equivalent of his old Irish name: Owen Kennedy.
And Owen has some catching up to do.
Atticus takes pleasure in the role reversal, as the student is now the teacher. Between busting Atticus’s chops and trying to fathom a cell phone, Owen must also learn English. For Atticus, the jury’s still out on whether the wily old coot will be an asset in the epic battle with Norse god Loki—or merely a pain in the arse.
But Atticus isn’t the only one with daddy issues. Granuaile faces a great challenge: to exorcise a sorcerer’s spirit that is possessing her father in India. Even with the help of the witch Laksha, Granuaile may be facing a crushing defeat.
As the trio of Druids deals with pestilence-spreading demons, bacon-loving yeti, fierce flying foxes, and frenzied Fae, they’re hoping that this time . . . three’s a charm.
In the sixth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan finds himself the target of two goddesses of the hunt and a trickster god determined to unleash the apocalypse.
For someone who’s been alive two thousand years, Atticus O’Sullivan is a pretty fast runner. Good thing, because he’s being chased by not one but two goddesses of the hunt—Artemis and Diana—for messing with one of their own. Dodging their slings and arrows, Atticus, Granuaile, and his wolfhound, Oberon, are making a mad dash across modern-day Europe to seek help from a friend of the Tuatha Dé Danann. His usual magical option of shifting planes is blocked, so instead of playing hide-and-seek, the game plan is . . . run like hell.
Crashing the pantheon marathon is the Norse god Loki. Killing Atticus is the only loose end he needs to tie up before unleashing Ragnarok—AKA the Apocalypse. Atticus and Granuaile have to outfox the Olympians and contain the god of mischief if they want to go on living—and still have a world to live in.
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new druid to protect the Earth—but not before he must go toe to toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hellbent on ensuring his demise.
The downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. But he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.
But the Roman god Bacchus wants mortal revenge for a slight against him, so he proceeds to act on the principle that Atticus should hate his life until it can be ended.
Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one that had languished in darkness, slowly going mad, now free to work his mischief again.
On top of that, an ancient vampire who’d like to remove Atticus and Granuaile as threats to his kind is working on his own plan for their destruction.
Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?
In the fourth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan must pay his debts to a cunning trickster god, a task that includes battling undead creatures of the night, a relentless hound of Hel, and the goddess of death who commands it.
Cutting a deal with a trickster god rarely goes well for any human brave or foolish enough to try it, but Druid Atticus O’Sullivan doesn’t feel like he has a choice. He can’t train his apprentice in peace with members of the Norse pantheon out for his blood, so he asks Coyote to help him fake his death. The cost, however, might wind up being every bit as high as if he’d made no deal at all.
There are things hiding in the Arizona desert that don’t want any company, and Coyote makes sure they know Atticus has arrived. And there’s the hound of Hel, Garm, who’s terribly difficult to shake and not at all convinced that Atticus is dead.
But being tricked by a trickster is par for the course: It’s the betrayal from someone he thought was a friend that shakes Atticus to the core and places his life in jeopardy. The real trick, he discovers, might be surviving his own faked death.
In the third novel in the New York Times bestselling Iron Druid Chronicles, two-thousand year old Druid Atticus O’ Sullivan must take down the Norse god of thunder himself.
When the naysayers say “Nay, don’t mess with the man who wields the lightning bolts,” ninety-nine times out of a hundred the ancient Druid Atticus O’Sullivan would nod along and agree. But when multiple people convince him that Thor, the Norse god of thunder, needs to get got, he thinks maybe this is the one time he should ignore the advice of the wise—even if those sages include deities who tend not to be wrong about very much.
Because Thor has undeniably done somebody wrong—many somebodies, in fact, and Atticus doesn’t think he can simply dismiss it as someone else’s problem. Plus he has made some promises that he doesn’t feel he can break, promises that will take him away from Midgard to the planes of the Norse, where his actions will create ripples throughout the nine realms.
On top of that there’s a turf war brewing amongst the vampires, a zealous group of mystic hunters called the Hammers of God running rampant, and a pack of werewolves who very much don’t wish to see their leader taken off to Valhalla. In order to avoid being the nail underneath the hammer Mjöllnir, Atticus will need every ounce of Irish luck he can muster, and maybe the help of a few deities in his corner.
In the second novel in the New York Times bestselling Iron Druid Chronicles, two-thousand year old Druid Atticus O’ Sullivan faces off against witches, Bacchants, and a ravenous fallen angel.
Atticus O’Sullivan has had cause to mistrust witches in his storied past, but he’s willing to live and let live with the Sisters of the Three Auroras, a legendary local coven, even going so far as to sign a non-aggression treaty with them. But that treaty is tested immediately when a deadly new coven sweeps into town seeking to take over, along with some Bacchants from Las Vegas and a fallen angel who’s decided to snack on high school students like they were trail mix.
It’s more than Atticus can handle alone and he must enlist the aid of the trickster Coyote, the head-hopping abilities of the witch Laksha Kulesekaran, and his neighbor’s illegal arsenal if he wants to keep the city safe from diabolical takeover. He must also exchange favors with his vampire attorney, Leif Helgarson, in a deal that might prove to be the worst of his long life. For Leif doesn’t want to be paid by the hour.
To defeat the mortal hexes of this new coven and keep his apprentice—and his city—safe, Atticus must think fast, make promises, and keep his sword handy, and hope he’ll survive to fight another day.
The first novel in the New York Times bestselling Iron Druid Chronicles—the hilarious, action-packed tales of a two-thousand-year-old Druid pursued by ancient gods in the modern world.
Atticus O’Sullivan is the last of the ancient druids. He has been on the run for more than two thousand years and he’s tired of it. The Irish gods who want to kill him are after an enchanted sword he stole in a first-century battle, and when they find him managing an occult bookshop in Tempe, Arizona, Atticus doesn’t want to uproot his life again; he just wants everything to end one way or another, but preferably the way in which he can continue to enjoy fish and chips.
He does have some small hope of survival: The Morrigan, the Irish Chooser of the Slain, is on his side, and so is Brighid, First among the Fae. His lawyer is literally a bloodsucking vampire, and he has a loyal Irish wolfhound with opinions about poodles.
But he’s facing down some mighty enemies: Aenghus Óg, a vengeful Irish god, a coven of witches, and even the local police. On top of all that, Aenghus has a direct line to the firepower of hell. Atticus will need all the luck of the Irish and more if he’s going to stay alive.
Oberon the Irish wolfhound is off to Portland to smell all the things with his canine companions Orlaith and Starbuck, and, of course, his human, ancient Druid Atticus O’Sullivan. The first complication is an unmistakable sign of sinister agendas afoot: a squirrel atop the train. But an even more ominous situation is in store when the hounds and Atticus stumble across a murder upon arriving at the station. They recognize Detective Gabriela Ibarra, who’s there to investigate. But they also recognize the body—or rather that the body is a doppelganger for Atticus himself. The police, hampered by human senses of smell and a decided lack of canine intuition, obviously can’t handle this alone. Not with Atticus likely in danger. Oberon knows it’s time to investigate once more—for justice! For gravy! And possibly some greasy tacos!
Review from Publisher’s Weekly:
Quick-witted, mystery-solving pooch Oberon gets a new friend in author Hearne’s side-splitting newest fantasy novella set in the Iron Druid universe. This time, Oberon, an Irish wolfhound, is aided by his mate, Orlaith, and a recent addition to their pack, a Boston terrier named Starbuck. The little newcomer was adopted by Atticus the druid, Oberon’s human companion, after his previous owner died. Atticus smuggles the canines by train to Portland, Ore. They intend only a sniff at the lovely local parks, but an evil squirrel leads them on a chase to the scene of a murder—and the victim looks exactly like Atticus. Hearne’s hilariously conceived, well-rounded doggy detectives are champs at helping solve the mystery. As always, Oberon, Orlaith, and Atticus make a wonderful pack, and Hearne puts as much depth into this short story as he does into his novels. Series fans will be greatly entertained.
Thanks to his relationship with the ancient Druid Atticus O’Sullivan, Oberon the Irish wolfhound knows trouble when he smells it—and furthermore, he knows he can handle it.
When he discovers that a prizewinning poodle has been abducted in Eugene, Oregon, he learns that it’s part of a rash of hound abductions all over the Pacific Northwest. Since the police aren’t too worried about dogs they assume have run away, Oberon knows it’s up to him to track down those hounds and reunite them with their humans. For justice! And gravy!
Engaging the services of his faithful Druid, Oberon must travel throughout Oregon and Washington to question a man with a huge salami, thwart the plans of diabolical squirrels, and avoid, at all costs, a fight with a great big bear.
But if he’s going to solve the case of the Purloined Poodle, Oberon will have to recruit the help of a Boston terrier named Starbuck, survive the vegetables in a hipster pot pie, and firmly refuse to be distracted by fire hydrants and rabbits hiding in the rose bushes.
At the end of the day, will it be a sad bowl of dry kibble for the world’s finest hound detective, or will everything be coming up sirloins?
Here’s an audio sample of the first few pages:
Same as Two Ravens and One Crow, this is an eBook in the US & UK and affiliated territories, though it’s now included in print at the back of the trade paperback edition of Hexed. It will be in audio in the US/Canada only. The audio version includes a bonus short story, “Clan Rathskeller.”
When he’s not vanquishing villainous gods or dodging demons, two-thousand-year-old Druid Atticus O’Sullivan can be found behind the counter of Third Eye Books and Herbs in modern-day Tempe, Arizona, literally minding his own business. But when an evil sorcerer—and amateur shoplifter—snatches an ancient Egyptian tome of black magic, The Grimoire of the Lamb, Atticus is not sheepish about pursuing him to the ends of the earth . . . or at least to the Land of the Pharaohs. Unfortunately, Atticus already has enemies in Egypt—including cat goddess Bast, who wants her own book of mischief back from the Druid. In the streets of Cairo, she sends a feline phalanx after Atticus and his Irish wolfhound, Oberon. With fur still flying, Atticus must locate the sorcerer’s secret lair—where he will face killer crocodiles, spooky sarcophagi, and an ancient evil Egyptian who’s determined to order the sacrificial lamb special tonight.